******************************************************************************************************** .................................................Ships.................................................. ******************************************************************************************************** 0 *** Escape Pod *** () Deployment: General : Max Holds: 5 Start Holds: 1 Max Shields: 50 Hold Value: 10000 Turns/Warp: 6 XPort Range: 10 Mines: 0 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 50 Figs / Wave: 10 Off Odds: 0.8 Def Odds: 0.8 Comp Value: 30000 Photon Miss: 0 EtherProbes: 25 Beacons: 0 Cloaks: 5 Hull Value: 50000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 100000 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 1 Rock Collector () Deployment: General The Rock Collector is the standard fare for earning a living in the universe. These craft are moderately fast, well armored and have hard points for many different accessories. Many cartels use the Merchant Cruiser as their only ship type. The Rock Collector is the craft by which combat specs are rated for a standard. Visit The Game BBS, twgs.at3000.com (Port 23), where Moon Patrol was created! : Max Holds: 105 Start Holds: 75 Max Shields: 2500 Hold Value: 10000 Turns/Warp: 3 XPort Range: 7 Mines: 10 Mine Disrpt: 10 Drive Value: 5000 Max Figs: 10000 Figs / Wave: 1000 Off Odds: 1 Def Odds: 1 Comp Value: 10000 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 15000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1000 Total Price: 40000 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 2 Scout Moonshot 3.0 () Deployment: General The Scout Moonshot 3.0 is currently the fastest, conventional drive ship known to mankind. This small speedster can easily outdistance even the powerful Corellian Battleships. It is not equipped for controlling many fighters or shields, but it fights at 3 to 1 odds due to its quickness and small size. This craft cannot carry any mines or Genesis Torpedoes. It may be small, but this ship's speed and range make up for much. There is no pod on this ship so beware! Visit The Game BBS, twgs.at3000.com (Port 23), where Moon Patrol was created! : Max Holds: 50 Start Holds: 10 Max Shields: 500 Hold Value: 5000 Turns/Warp: 2 XPort Range: 5 Mines: 0 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 2000 Figs / Wave: 1000 Off Odds: 3 Def Odds: 3 Comp Value: 50000 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 10000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 75000 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 3 Missile Moon Warp () Deployment: General Missile Moon Warp are really nothing more than a retro-fitted Merchant Cruiser. They maintain the same speed and range of the Merchant but can carry twice the firepower. Commanding a Frigate means that you cannot take advantage of much of the additional starship equipment available, but their combat advantages make up for that. The Missile Frigate is the only ship outfitted to carry the awesome Photon Missile. These weapons of destructions can turn StarPorts into space junk in short order. The Photon Missile was also used effectively in the Trantorian conflict to totally destroy the enemy's home planet. This ship has a TWarp drive, Photons and can land. Visit The Game BBS, twgs.at3000.com (Port 23), where Moon Patrol was created! : Max Holds: 95 Start Holds: 12 Max Shields: 10000 Hold Value: 50000 Turns/Warp: 3 XPort Range: 5 Mines: 10 Mine Disrpt: 10 Drive Value: 50000 Max Figs: 10000 Figs / Wave: 2000 Off Odds: 1.3 Def Odds: 1.3 Comp Value: 100000 Photon Miss: 10 EtherProbes: 25 Beacons: 5 Cloaks: 5 Hull Value: 50000 XP Needed: 0 Gen Torps: 2 Atomic Dets: 5 Corbomite: 500 Total Price: 250000 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 4 Battle Patrol () Deployment: General The Battle Patrol is a dangerous craft indeed! This ship packs the most punch of any ship in the Federation. Battleship's can carry four times the fighters of a Merchant and deliver them with a much higher degree of effectiveness due to their superior combat computers. The shield generators on Battleships are capable of shielding the ship's fighters as well. This craft is one of the more prestigious and powerful ships available today. : Max Holds: 95 Start Holds: 75 Max Shields: 0 Hold Value: 15000 Turns/Warp: 4 XPort Range: 8 Mines: 75 Mine Disrpt: 10 Drive Value: 75000 Max Figs: 40000 Figs / Wave: 6666 Off Odds: 1.7 Def Odds: 1.6 Comp Value: 35000 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 75000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 750 Total Price: 200000 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 5 First in Command () Deployment: General Few words can actually describe the sheer awe associated with a First in Command. Only available to Corp CEOs, this huge craft is the ultimate in power and capability. Not only can it carry up to 20,000 fighters at one time, this ship carries a powerful combination of options that will make any foe turn tail and run. The most impressive capability of the Flagship is the TransWarp Drive. This device enables the ship to TransWarp to any other sector in the Universe provided one of your fighters is already there emitting a locator beam. Without this, a ship can disapear into TransWarp and never be seen again. This ship can TransWarp and Land. Visit The Game BBS, twgs.at3000.com (Port 23), where Moon Patrol was created! : Max Holds: 150 Start Holds: 55 Max Shields: 10000 Hold Value: 15000 Turns/Warp: 3 XPort Range: 15 Mines: 175 Mine Disrpt: 25 Drive Value: 150000 Max Figs: 125000 Figs / Wave: 50000 Off Odds: 1.6 Def Odds: 1.3 Comp Value: 100000 Photon Miss: 1 EtherProbes: 25 Beacons: 100 Cloaks: 5 Hull Value: 85000 XP Needed: 0 Gen Torps: 10 Atomic Dets: 10 Corbomite: 2000 Total Price: 350000 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish ReqCorp ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 6 Landing Colt () Deployment: General The Landing Colt is a massive structure that can only barely be called a ship. This huge craft is ideal for moving large amounts of products or colonists from place to place. Though it has a standard drive, this ship is rather slow due to the mass involved. Also, the combat computers are rather limited on this craft due to the excessive needs of the navigation computers. The Transport is not outfitted for carrying or deploying mines. Conflict brings the Transport's major weakness to light. Due to the size of the craft, it is very hard to defend against fighters. Visit The Game BBS, twgs.at3000.com (Port 23), where Moon Patrol was created! : Max Holds: 225 Start Holds: 75 Max Shields: 15000 Hold Value: 10000 Turns/Warp: 5 XPort Range: 7 Mines: 5 Mine Disrpt: 10 Drive Value: 25000 Max Figs: 2500 Figs / Wave: 1000 Off Odds: 0.5 Def Odds: 2.5 Comp Value: 10000 Photon Miss: 0 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 25000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 2000 Total Price: 70000 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 7 Galaxy Colt () Deployment: General The Galaxy Colt is a large ship indeed. Though not as fast as some of its related trading cousins, this ship can move vast amounts of goods. It is typically a pacifist's ship as it does not carry much in the way of offensive capabilities but it's very large array of holds makes up for all of that. The large shield capacity of this craft makes it safe to wander hostile territory as well. This ship is considered by many to be one of the top colonizing ships in the universe since it has the ability to both Transwarp and land. Visit The Game BBS, twgs.at3000.com (Port 23), where Moon Patrol was created! : Max Holds: 215 Start Holds: 100 Max Shields: 15000 Hold Value: 50000 Turns/Warp: 4 XPort Range: 15 Mines: 5 Mine Disrpt: 10 Drive Value: 25000 Max Figs: 10000 Figs / Wave: 2000 Off Odds: 1 Def Odds: 3 Comp Value: 50000 Photon Miss: 0 EtherProbes: 25 Beacons: 20 Cloaks: 5 Hull Value: 50000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 2000 Total Price: 175000 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 8 Pebble Collector () Deployment: General The Pebble Collector is the ideal ship for those traders that do not want to concern themselves with political matters. It is not a very powerful ship in combat, but its strengths are many. This ship can carry a large number of shields and manages to outdistance most ships. After all, "Those who fight and run away, live to fight another day" still holds very true in the universe as we know it today. Visit The Game BBS, twgs.at3000.com (Port 23), where Moon Patrol was created! : Max Holds: 75 Start Holds: 20 Max Shields: 1500 Hold Value: 1000 Turns/Warp: 2 XPort Range: 5 Mines: 2 Mine Disrpt: 10 Drive Value: 2000 Max Figs: 1000 Figs / Wave: 100 Off Odds: 0.8 Def Odds: 0.8 Comp Value: 2500 Photon Miss: 0 EtherProbes: 25 Beacons: 20 Cloaks: 5 Hull Value: 1000 XP Needed: 0 Gen Torps: 2 Atomic Dets: 5 Corbomite: 500 Total Price: 6500 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 9 ISS Patrol () Deployment: General The commercial version of a Federation ISS Patrol is not available to just anyone. This craft is only available to those who are commissioned by the Federation to aid in their cause. StarShips are the most closely guarded technology in existence. They can carry massive assault power and through the use of the TransWarp drive, they can deliver this power almost anywhere. The ISS Patrol is truly the most powerful ship that a private individual can command. More information about qualifying for a Federal commission is available at a Police station near you. This ship can TWarp, Photon, and Land. Visit The Game BBS, twgs.at3000.com (Port 23), where Moon Patrol was created! : Max Holds: 185 Start Holds: 100 Max Shields: 5000 Hold Value: 100000 Turns/Warp: 4 XPort Range: 15 Mines: 125 Mine Disrpt: 10 Drive Value: 100000 Max Figs: 90000 Figs / Wave: 10000 Off Odds: 1.6 Def Odds: 1.5 Comp Value: 100000 Photon Miss: 10 EtherProbes: 25 Beacons: 150 Cloaks: 5 Hull Value: 100000 XP Needed: 0 Gen Torps: 10 Atomic Dets: 5 Corbomite: 1750 Total Price: 400000 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian ReqCommish !ReqCorp !ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 10 Red Patrol () Deployment: General The Red Patrol is a recently developed ship that owes its existance to new developments in micro-miniaturization. This mid-sized ship is the only one of its size to be able to house a TransWarp drive. Though it doesn't carry a large amount of holds to fuel the TransWarp, it still has a decent T-Warp range and can arrive at its destination packing a moderate fighting force in the bargain. Watch for this ship to become the favorite of the Mercenary legions in the Universe. This ship has a Twarp drive, Photons, Combat Scanner, and can Land. Visit The Game BBS, twgs.at3000.com (Port 23), where Moon Patrol was created! : Max Holds: 166 Start Holds: 100 Max Shields: 6666 Hold Value: 125000 Turns/Warp: 4 XPort Range: 15 Mines: 166 Mine Disrpt: 16 Drive Value: 125000 Max Figs: 66666 Figs / Wave: 6666 Off Odds: 1.4 Def Odds: 1.5 Comp Value: 125000 Photon Miss: 10 EtherProbes: 25 Beacons: 166 Cloaks: 16 Hull Value: 100000 XP Needed: 0 Gen Torps: 16 Atomic Dets: 16 Corbomite: 1666 Total Price: 475000 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 11 Trade Voyager () Deployment: General The Trade Voyager represents the latest in technological advances for star travel, meeting the needs of those who desire a ship with great speed and medium cargo capacity. Developed to counter the growing threat of space piracy, the StarMaster posesses a formidable fire control and weapons system, and a high shield capacity. The price for this state-of-art craft is not cheap, but discerning traders will find that the investment will pay for itself in the long run. : Max Holds: 255 Start Holds: 100 Max Shields: 15000 Hold Value: 50000 Turns/Warp: 4 XPort Range: 5 Mines: 0 Mine Disrpt: 10 Drive Value: 125000 Max Figs: 85000 Figs / Wave: 500 Off Odds: 0.4 Def Odds: 1.1 Comp Value: 125000 Photon Miss: 0 EtherProbes: 25 Beacons: 20 Cloaks: 5 Hull Value: 125000 XP Needed: 0 Gen Torps: 2 Atomic Dets: 5 Corbomite: 2500 Total Price: 425000 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 12 Moon Patrol () Deployment: General The Moon Patrol is the direct offspring of the Correlian Battleship. While more powerful as its distinguished parent, the Moon Patrol also makes its own mark with greater power and range. Traders have dubbed it the "super battleship", but this "infant" is one of the most powerful and maneuverable ships available in the universe today. : Max Holds: 255 Start Holds: 100 Max Shields: 7500 Hold Value: 250000 Turns/Warp: 3 XPort Range: 20 Mines: 25 Mine Disrpt: 10 Drive Value: 250000 Max Figs: 175000 Figs / Wave: 20000 Off Odds: 1.5 Def Odds: 1.5 Comp Value: 250000 Photon Miss: 3 EtherProbes: 25 Beacons: 50 Cloaks: 10 Hull Value: 250000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 2000 Total Price: 1000000 DensityScan HoloScan Transwarp PlanetScan !Interdictor !CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 13 Endure Moon Shield (QuadStar) Deployment: Manual Young corporations in need of planetary defense should consider the Moon Shield. With its new planetary combat guidance system, this ship's normal combat odds of 1:1 shoot up to 4:1 when defending a corporate planet. When an enemy ship enters a sector containing a Sentinel set in defense of a corporate planet, the hostile vessel must first destroy the Sentinel and all of its fighters before it may land and attempt any action toward the planet. Remember: The Sentinel was designed primarily for Planetary defense, if used for offensive purposes its combat odds are 1:1. This ship gets a Guardian Bonus but there is no Pod on this ship! Visit The Game BBS, twgs.at3000.com (Port 23), where Moon Patrol was created! : Max Holds: 195 Start Holds: 1 Max Shields: 15000 Hold Value: 75000 Turns/Warp: 20 XPort Range: 15 Mines: 5 Mine Disrpt: 0 Drive Value: 1000000 Max Figs: 150000 Figs / Wave: 100 Off Odds: 0.4 Def Odds: 1.5 Comp Value: 2000000 Photon Miss: 0 EtherProbes: 0 Beacons: 0 Cloaks: 5 Hull Value: 2000000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 1 Corbomite: 3500 Total Price: 5075000 DensityScan HoloScan !Transwarp PlanetScan Interdictor !CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod Guardian !ReqCommish !ReqCorp !ReqCEO !Exchangable !Functional Unique Available Active -------------------------------------------------------------------------------------------------------- 14 Moon Shield () Deployment: General Young corporations in need of planetary defense should consider the Moon Shield. With its new planetary combat guidance system, this ship's normal combat odds of 1:1 shoot up to 4:1 when defending a corporate planet. When an enemy ship enters a sector containing a Sentinel set in defense of a corporate planet, the hostile vessel must first destroy the Sentinel and all of its fighters before it may land and attempt any action toward the planet. Remember: The Sentinel was designed primarily for Planetary defense, if used for offensive purposes its combat odds are 1:1. This ship gets a Guardian Bonus and has a Twarp drive. Visit The Game BBS, twgs.at3000.com (Port 23), where Moon Patrol was created! : Max Holds: 65 Start Holds: 5 Max Shields: 15000 Hold Value: 25000 Turns/Warp: 4 XPort Range: 6 Mines: 50 Mine Disrpt: 10 Drive Value: 125000 Max Figs: 35000 Figs / Wave: 20000 Off Odds: 0.5 Def Odds: 2 Comp Value: 125000 Photon Miss: 0 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 125000 XP Needed: 0 Gen Torps: 10 Atomic Dets: 5 Corbomite: 3000 Total Price: 400000 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 15 Endure Moon Shield (QuadStar) Deployment: General Young corporations in need of planetary defense should consider the Moon Shield. With its new planetary combat guidance system, this ship's normal combat odds of 1:1 shoot up to 4:1 when defending a corporate planet. When an enemy ship enters a sector containing a Sentinel set in defense of a corporate planet, the hostile vessel must first destroy the Sentinel and all of its fighters before it may land and attempt any action toward the planet. Remember: The Sentinel was designed primarily for Planetary defense, if used for offensive purposes its combat odds are 1:1. This ship gets a Guardian Bonus but there is no Pod on this ship! Visit The Game BBS, twgs.at3000.com (Port 23), where Moon Patrol was created! : Max Holds: 195 Start Holds: 95 Max Shields: 15000 Hold Value: 75000 Turns/Warp: 20 XPort Range: 15 Mines: 5 Mine Disrpt: 0 Drive Value: 1000000 Max Figs: 150000 Figs / Wave: 100 Off Odds: 0.4 Def Odds: 2.5 Comp Value: 2000000 Photon Miss: 0 EtherProbes: 0 Beacons: 0 Cloaks: 5 Hull Value: 2000000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 1 Corbomite: 3500 Total Price: 5075000 DensityScan HoloScan !Transwarp PlanetScan Interdictor !CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod Guardian !ReqCommish !ReqCorp !ReqCEO !Exchangable !Functional Unique Available Active -------------------------------------------------------------------------------------------------------- 16 Interdictor Cruiser () Deployment: General A recently designed vessel, the Interdictor Cruiser is fast becoming the great Equalizer of the Universe. It is as powerful as it is large and packs a tremendous punch in modern combat. Unfortunately it cannot use a TransWarp drive due to its size and its speed is not a great asset. The major attraction of this vessel is the Interdictor Generator that creates such a large gravity well that no other ship in its sector can warp out! When an Interdictor Cruiser arrives on the scene you had better give up all thoughts of running away. In addition this ship is not an atmospheric craft and cannot land on any planets. : Max Holds: 70 Start Holds: 30 Max Shields: 1000 Hold Value: 50000 Turns/Warp: 15 XPort Range: 20 Mines: 200 Mine Disrpt: 10 Drive Value: 50000 Max Figs: 50000 Figs / Wave: 10000 Off Odds: 1.3 Def Odds: 1.2 Comp Value: 125000 Photon Miss: 0 EtherProbes: 25 Beacons: 100 Cloaks: 5 Hull Value: 125000 XP Needed: 0 Gen Torps: 20 Atomic Dets: 5 Corbomite: 1500 Total Price: 350000 DensityScan HoloScan !Transwarp PlanetScan Interdictor !CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 17 Assault Trader (~BFerrengi) Deployment: Used by alien race Ferrengi This craft has been identified as the Ferrengi's primary scouting vessel. It does carry sufficient firepower to pose a threat to some of the smaller Federation-design warcraft though. The Ferrengi seem to excel in developing drive systems and the Assault Trader makes this readily apparent in its high speed and agility. One craft by it's self can be handled, but be warned that they prefer to travel in convoys. : Max Holds: 50 Start Holds: 12 Max Shields: 200 Hold Value: 6000 Turns/Warp: 2 XPort Range: 0 Mines: 10 Mine Disrpt: 10 Drive Value: 1500 Max Figs: 3000 Figs / Wave: 1000 Off Odds: 1 Def Odds: 1 Comp Value: 16400 Photon Miss: 0 EtherProbes: 25 Beacons: 5 Cloaks: 5 Hull Value: 8000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 31900 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 18 Battle Cruiser (~BFerrengi) Deployment: Used by alien race Ferrengi One of these warships was recently sighted off the Antarian Nebulae. This craft was unknown to the Federation until a hapless materials transport warping from the StarDock to a Federation Outpost was set upon by a pair of these. The crew managed to return the above info before contact was lost with them. From the debris left in the area, it would appear that these ships pack a powerful punch. No escape pod made if off the 'Sport to provide further details. : Max Holds: 75 Start Holds: 16 Max Shields: 800 Hold Value: 8000 Turns/Warp: 3 XPort Range: 2 Mines: 25 Mine Disrpt: 10 Drive Value: 3000 Max Figs: 8000 Figs / Wave: 2000 Off Odds: 1.2 Def Odds: 1.2 Comp Value: 40600 Photon Miss: 0 EtherProbes: 25 Beacons: 15 Cloaks: 5 Hull Value: 15500 XP Needed: 0 Gen Torps: 3 Atomic Dets: 5 Corbomite: 1500 Total Price: 67100 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 19 Dreadnought (~BFerrengi) Deployment: Used by alien race Ferrengi The U.S.S. Constellation was destroyed recently when it was engaged by this new class of Ferrengi vessel. The craft dropped out of a cloaked mode and attacked the Constellation before they even had a chance to raise their shields or return fire. All commissioned StarShip Captains have been notified that the appearance of one of these weapons of Destruction is a Priority Red demand for assistance. Civilians with appropriate defenses have also been asked to aid in the defense against these powerful ships. : Max Holds: 100 Start Holds: 20 Max Shields: 1000 Hold Value: 10000 Turns/Warp: 4 XPort Range: 5 Mines: 50 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 15000 Figs / Wave: 5000 Off Odds: 1.4 Def Odds: 1.4 Comp Value: 94000 Photon Miss: 1 EtherProbes: 25 Beacons: 25 Cloaks: 5 Hull Value: 25000 XP Needed: 0 Gen Torps: 6 Atomic Dets: 5 Corbomite: 1500 Total Price: 139000 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 21 Endure Moon Shield (QuadStar) Deployment: Manual : Max Holds: 195 Start Holds: 1 Max Shields: 15000 Hold Value: 75000 Turns/Warp: 20 XPort Range: 15 Mines: 5 Mine Disrpt: 0 Drive Value: 1000000 Max Figs: 150000 Figs / Wave: 0 Off Odds: 0.4 Def Odds: 1.5 Comp Value: 2000000 Photon Miss: 0 EtherProbes: 0 Beacons: 0 Cloaks: 5 Hull Value: 2000000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 1 Corbomite: 3500 Total Price: 5075000 DensityScan HoloScan !Transwarp PlanetScan Interdictor !CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod Guardian !ReqCommish !ReqCorp !ReqCEO !Exchangable !Functional Unique Available Active -------------------------------------------------------------------------------------------------------- 26 Gold Mine (QuadStar) Deployment: Manual : Max Holds: 195 Start Holds: 1 Max Shields: 15000 Hold Value: 75000 Turns/Warp: 20 XPort Range: 15 Mines: 5 Mine Disrpt: 0 Drive Value: 1000000 Max Figs: 150000 Figs / Wave: 0 Off Odds: 0.4 Def Odds: 1.5 Comp Value: 2000000 Photon Miss: 0 EtherProbes: 0 Beacons: 0 Cloaks: 5 Hull Value: 2000000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 1 Corbomite: 3500 Total Price: 5075000 DensityScan HoloScan !Transwarp PlanetScan Interdictor !CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod Guardian !ReqCommish !ReqCorp !ReqCEO !Exchangable !Functional Unique Available !Active -------------------------------------------------------------------------------------------------------- 27 Gold Mine (QuadStar) Deployment: Manual : Max Holds: 195 Start Holds: 1 Max Shields: 15000 Hold Value: 75000 Turns/Warp: 20 XPort Range: 15 Mines: 5 Mine Disrpt: 0 Drive Value: 1000000 Max Figs: 150000 Figs / Wave: 0 Off Odds: 0.4 Def Odds: 1.5 Comp Value: 2000000 Photon Miss: 0 EtherProbes: 0 Beacons: 0 Cloaks: 5 Hull Value: 2000000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 1 Corbomite: 3500 Total Price: 5075000 DensityScan HoloScan !Transwarp PlanetScan Interdictor !CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod Guardian !ReqCommish !ReqCorp !ReqCEO !Exchangable !Functional Unique Available !Active -------------------------------------------------------------------------------------------------------- 28 Gold Mine (QuadStar) Deployment: Manual : Max Holds: 195 Start Holds: 1 Max Shields: 15000 Hold Value: 75000 Turns/Warp: 20 XPort Range: 15 Mines: 5 Mine Disrpt: 0 Drive Value: 1000000 Max Figs: 150000 Figs / Wave: 0 Off Odds: 0.4 Def Odds: 1.5 Comp Value: 2000000 Photon Miss: 0 EtherProbes: 0 Beacons: 0 Cloaks: 5 Hull Value: 2000000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 1 Corbomite: 3500 Total Price: 5075000 DensityScan HoloScan !Transwarp PlanetScan Interdictor !CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod Guardian !ReqCommish !ReqCorp !ReqCEO !Exchangable !Functional Unique Available !Active --------------------------------------------------------------------------------------------------------