******************************************************************************************************** .................................................Ships.................................................. ******************************************************************************************************** 0 *** Joker *** () Deployment: General : Max Holds: 20 Start Holds: 10 Max Shields: 300 Hold Value: 49080 Turns/Warp: 1 XPort Range: 15 Mines: 0 Mine Disrpt: 10 Drive Value: 139940 Max Figs: 300 Figs / Wave: 100 Off Odds: 8 Def Odds: 8 Comp Value: 200570 Photon Miss: 0 EtherProbes: 25 Beacons: 0 Cloaks: 5 Hull Value: 83820 XP Needed: 0 Gen Torps: 0 Atomic Dets: 0 Corbomite: 6000 Total Price: 473410 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 1 Trey () Deployment: General The Merchant Cruiser is the standard fare for earning a living in the universe. These craft are moderately fast, well armored and have hard points for many different accessories. Many cartels use the Merchant Cruiser as their only ship type. The Merchant is the craft by which combat specs are rated for a standard. : Max Holds: 150 Start Holds: 30 Max Shields: 5000 Hold Value: 19633 Turns/Warp: 1 XPort Range: 30 Mines: 125 Mine Disrpt: 30 Drive Value: 17793 Max Figs: 5000 Figs / Wave: 1000 Off Odds: 2 Def Odds: 4 Comp Value: 67806 Photon Miss: 1 EtherProbes: 30 Beacons: 30 Cloaks: 10 Hull Value: 22221 XP Needed: 0 Gen Torps: 10 Atomic Dets: 10 Corbomite: 5000 Total Price: 127453 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 2 Duece () Deployment: General The Scout Marauder is currently the fastest, conventional drive ship known to mankind. This small speedster can easily outdistance even the powerful Corellian Battleships. It is not equipped for controlling many fighters or shields, but it fights at 2 to 1 odds due to its quickness and small size. This craft cannot carry mines or Genesis Torpedoes. It may be small, but this ship's speed and range make up for much. : Max Holds: 75 Start Holds: 30 Max Shields: 10000 Hold Value: 14725 Turns/Warp: 1 XPort Range: 2 Mines: 0 Mine Disrpt: 10 Drive Value: 8701 Max Figs: 100 Figs / Wave: 100 Off Odds: 8 Def Odds: 1 Comp Value: 28843 Photon Miss: 0 EtherProbes: 10 Beacons: 0 Cloaks: 1 Hull Value: 8225 XP Needed: 0 Gen Torps: 0 Atomic Dets: 0 Corbomite: 6000 Total Price: 60494 DensityScan !HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 3 Ace {kW}Clubs () Deployment: General Missile Frigates are really nothing more than a retro-fitted Merchant Cruiser. They maintain the same speed and range of the Merchant but can carry twice the firepower. Commanding a Frigate means that you cannot take advantage of much of the additional starship equipment available, but their combat advantages make up for that. The Missile Frigate is the only ship outfitted to carry the awesome Photon Missile. These weapons of destructions can turn StarPorts into space junk in short order. The Photon Missile was also used effectively in the Trantorian conflict to totally destroy the enemy's home planet. : Max Holds: 100 Start Holds: 50 Max Shields: 10000 Hold Value: 29449 Turns/Warp: 4 XPort Range: 0 Mines: 125 Mine Disrpt: 10 Drive Value: 4093 Max Figs: 10000 Figs / Wave: 10000 Off Odds: 4 Def Odds: 2 Comp Value: 216328 Photon Miss: 10 EtherProbes: 10 Beacons: 10 Cloaks: 10 Hull Value: 23084 XP Needed: 0 Gen Torps: 10 Atomic Dets: 10 Corbomite: 2000 Total Price: 272954 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 4 King {-kW}Clubs () Deployment: General The Corellian Battleship is a dangerous craft indeed! This ship packs the most punch of any ship in the Federation. Battleship's can carry four times the fighters of a Merchant and deliver them with a much higher degree of effectiveness due to their superior combat computers. The shield generators on Battleships are capable of shielding the ship's fighters as well. This craft is one of the more prestigious and powerful ships available today. : Max Holds: 100 Start Holds: 30 Max Shields: 1000 Hold Value: 19633 Turns/Warp: 5 XPort Range: 5 Mines: 0 Mine Disrpt: 10 Drive Value: 45500 Max Figs: 20000 Figs / Wave: 5000 Off Odds: 6 Def Odds: 1 Comp Value: 160093 Photon Miss: 0 EtherProbes: 10 Beacons: 0 Cloaks: 1 Hull Value: 67331 XP Needed: 0 Gen Torps: 0 Atomic Dets: 0 Corbomite: 0 Total Price: 292557 DensityScan HoloScan !Transwarp PlanetScan Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 5 King {+}Hearts () Deployment: General Few words can actually describe the sheer awe associated with a Corporate Flagship. Only available to Corp CEOs, this huge craft is the ultimate in power and capability. Not only can it carry up to 20,000 fighters at one time, this ship carries a powerful combination of options that will make any foe turn tail and run. The most impressive capability of the Flagship is the TransWarp Drive. This device enables the ship to TransWarp to any other sector in the Universe provided one of your fighters is already there emitting a locator beam. Without this, a ship can disapear into TransWarp and never be seen again. : Max Holds: 200 Start Holds: 100 Max Shields: 5000 Hold Value: 53990 Turns/Warp: 2 XPort Range: 20 Mines: 200 Mine Disrpt: 40 Drive Value: 15969 Max Figs: 50000 Figs / Wave: 10000 Off Odds: 3 Def Odds: 3 Comp Value: 248231 Photon Miss: 3 EtherProbes: 100 Beacons: 200 Cloaks: 20 Hull Value: 57144 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 100 Total Price: 375334 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish ReqCorp ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 6 Queen {-kW}Spades () Deployment: General The Colonial Transport is a massive structure that can only barely be called a ship. This huge craft is ideal for moving large amounts of products or colonists from place to place. Though it has a standard drive, this ship is rather slow due to the mass involved. Also, the combat computers are rather limited on this craft due to the excessive needs of the navigation computers. The Transport is not outfitted for carrying or deploying mines. Conflict brings the Transport's major weakness to light. Due to the size of the craft, it is very hard to defend against fighters. : Max Holds: 255 Start Holds: 255 Max Shields: 1000 Hold Value: 130066 Turns/Warp: 2 XPort Range: 7 Mines: 10 Mine Disrpt: 10 Drive Value: 14646 Max Figs: 10000 Figs / Wave: 100 Off Odds: 1 Def Odds: 6 Comp Value: 53681 Photon Miss: 0 EtherProbes: 10 Beacons: 10 Cloaks: 10 Hull Value: 33465 XP Needed: 0 Gen Torps: 20 Atomic Dets: 10 Corbomite: 6000 Total Price: 231858 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 7 Jack {r}Hearts () Deployment: General The CargoTran is a large ship indeed. Though not as fast as some of its related trading cousins, this ship can move vast amounts of goods. It is typically a pacifist's ship as it does not carry much in the way of offensive capabilities but it's very large array of holds makes up for all of that. The large shield capacity of this craft makes it safe to wander hostile territory as well. This ship is considered by many to be one of the top money-makers in the Universe. : Max Holds: 180 Start Holds: 90 Max Shields: 3000 Hold Value: 49082 Turns/Warp: 2 XPort Range: 5 Mines: 10 Mine Disrpt: 10 Drive Value: 16641 Max Figs: 30000 Figs / Wave: 3000 Off Odds: 2 Def Odds: 4 Comp Value: 123944 Photon Miss: 1 EtherProbes: 10 Beacons: 10 Cloaks: 10 Hull Value: 44772 XP Needed: 0 Gen Torps: 10 Atomic Dets: 10 Corbomite: 1000 Total Price: 234439 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod Guardian !ReqCommish ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 8 Ace {-kW}Spades () Deployment: General The Merchant Freighter is the ideal ship for those traders that do not want to concern themselves with political matters. It is not a very powerful ship in combat, but its strengths are many. This ship can carry a large number of shields and manages to outdistance most ships. After all, "Those who fight and run away, live to fight another day" still holds very true in the universe as we know it today. : Max Holds: 250 Start Holds: 250 Max Shields: 8000 Hold Value: 1276120 Turns/Warp: 1 XPort Range: 30 Mines: 250 Mine Disrpt: 40 Drive Value: 149880 Max Figs: 80000 Figs / Wave: 20000 Off Odds: 2.5 Def Odds: 2.5 Comp Value: 4412620 Photon Miss: 10 EtherProbes: 100 Beacons: 600 Cloaks: 20 Hull Value: 714230 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 0 Total Price: 6552850 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 9 Ace{rK} Diamonds () Deployment: General The commercial version of a Federation StarShip is not available to just anyone. This craft is only available to those who are commissioned by the Federation to aid in their cause. StarShips are the most closely guarded technology in existence. They can carry massive assault power and through the use of the TransWarp drive, they can deliver this power almost anywhere. The Imperial StarShip is truly the most powerful ship that a private individual can command. More information about qualifying for a Federal commission is available at a Police station near you. : Max Holds: 250 Start Holds: 50 Max Shields: 16000 Hold Value: 29450 Turns/Warp: 1 XPort Range: 10 Mines: 250 Mine Disrpt: 20 Drive Value: 16405 Max Figs: 60000 Figs / Wave: 10000 Off Odds: 2 Def Odds: 4 Comp Value: 346799 Photon Miss: 20 EtherProbes: 20 Beacons: 20 Cloaks: 20 Hull Value: 80991 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 0 Total Price: 473645 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian ReqCommish !ReqCorp !ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 10 King {r}Diamonds () Deployment: General The Havoc Gunstar is a recently developed ship that owes its existance to new developments in micro-miniaturization. This mid-sized ship is the only one of its size to be able to house a TransWarp drive. Though it doesn't carry a large amount of holds to fuel the TransWarp, it still has a decent T-Warp range and can arrive at its destination packing a moderate fighting force in the bargain. Watch for this ship to become the favorite of the Mercenary legions in the Universe. : Max Holds: 150 Start Holds: 75 Max Shields: 10000 Hold Value: 41720 Turns/Warp: 3 XPort Range: 5 Mines: 250 Mine Disrpt: 5 Drive Value: 12261 Max Figs: 40000 Figs / Wave: 20000 Off Odds: 4 Def Odds: 2 Comp Value: 329952 Photon Miss: 0 EtherProbes: 5 Beacons: 5 Cloaks: 5 Hull Value: 63371 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 0 Total Price: 447304 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 11 Queen {r}Diamonds (Markham Space Tech) Deployment: General The StarMaster represents the latest in technological advances for star travel, meeting the needs of those who desire a ship with great speed and medium cargo capacity. Developed to counter the growing threat of space piracy, the StarMaster posesses a formidable fire control and weapons system, and a high shield capacity. The price for this state-of-art craft is not cheap, but discerning traders will find that the investment will pay for itself in the long run. : Max Holds: 255 Start Holds: 255 Max Shields: 10000 Hold Value: 130066 Turns/Warp: 2 XPort Range: 20 Mines: 250 Mine Disrpt: 20 Drive Value: 13737 Max Figs: 10000 Figs / Wave: 1000 Off Odds: 2 Def Odds: 4 Comp Value: 80288 Photon Miss: 0 EtherProbes: 20 Beacons: 250 Cloaks: 20 Hull Value: 53668 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 2000 Total Price: 277759 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 12 King {k}Spades () Deployment: General The Constellation is the direct offspring of the Correlian Battleship. While not quite as powerful as its distinguished parent, the Constellation makes its own mark with greater speed and range. Traders have dubbed it the "baby battleship", but this "infant" is one of the most powerful and maneuverable ships available in the universe today. : Max Holds: 150 Start Holds: 50 Max Shields: 10000 Hold Value: 29449 Turns/Warp: 2 XPort Range: 10 Mines: 20 Mine Disrpt: 20 Drive Value: 12941 Max Figs: 40000 Figs / Wave: 10000 Off Odds: 3 Def Odds: 3 Comp Value: 218912 Photon Miss: 0 EtherProbes: 20 Beacons: 20 Cloaks: 20 Hull Value: 42955 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 0 Total Price: 304257 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 13 Royal {Fw}Flush (Poker Run Inc.) Deployment: General The T'Khasi Orion is the perfect ship for traders who want the speed and cargo capacity of the Merchant Freighter but need a bit more firepower. Offering substantially higher combat odds and fighter capacity, the T'Khasi Orion is an excellent intermediate ship. : Max Holds: 255 Start Holds: 255 Max Shields: 16000 Hold Value: 5300000 Turns/Warp: 1 XPort Range: 80 Mines: 255 Mine Disrpt: 40 Drive Value: 2750000 Max Figs: 100000 Figs / Wave: 50000 Off Odds: 2.5 Def Odds: 3.5 Comp Value: 40500000 Photon Miss: 40 EtherProbes: 100 Beacons: 600 Cloaks: 20 Hull Value: 5000000 XP Needed: 0 Gen Torps: 80 Atomic Dets: 20 Corbomite: 0 Total Price: 53550000 DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 14 Queen{rK} Hearts () Deployment: General Young corporations in need of planetary defense should consider the Sentinel. With its new planetary combat guidance system, this ship's normal combat odds of 1:1 shoot up to 4:1 when defending a corporate planet. When an enemy ship enters a sector containing a Sentinel set in defense of a corporate planet, the hostile vessel must first destroy the Sentinel and all of its fighters before it may land and attempt any action toward the planet. Remember: The Sentinel was designed primarily for Planetary defense, if used for offensive purposes its combat odds are 1:1. : Max Holds: 50 Start Holds: 50 Max Shields: 16000 Hold Value: 294490 Turns/Warp: 8 XPort Range: 1 Mines: 10 Mine Disrpt: 10 Drive Value: 571080 Max Figs: 16000 Figs / Wave: 100 Off Odds: 1 Def Odds: 8 Comp Value: 1605000 Photon Miss: 10 EtherProbes: 10 Beacons: 10 Cloaks: 10 Hull Value: 676430 XP Needed: 0 Gen Torps: 10 Atomic Dets: 10 Corbomite: 0 Total Price: 3147000 DensityScan HoloScan !Transwarp PlanetScan Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod Guardian !ReqCommish ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 15 Queen {k}Clubs () Deployment: General "Big, slow and ugly...", seem to be the words most often overheard when someone is describing the Taurean Mule. Designed in direct competition with the CargoTran, the Mule is somewhat faster and possesses a higher cargo capacity, but it is even more vulnerable to piracy and attack than it's competitor. However, this is still a good ship for traders who have staked out "safe" trade lanes and do not have to worry about enemy attacks. : Max Holds: 180 Start Holds: 45 Max Shields: 8000 Hold Value: 26996 Turns/Warp: 3 XPort Range: 5 Mines: 50 Mine Disrpt: 5 Drive Value: 13332 Max Figs: 8000 Figs / Wave: 1000 Off Odds: 1 Def Odds: 8 Comp Value: 69449 Photon Miss: 0 EtherProbes: 5 Beacons: 50 Cloaks: 5 Hull Value: 27864 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 0 Total Price: 137641 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 16 Full House (Invasion Inc.) Deployment: General A recently designed vessel, the Interdictor Cruiser is fast becoming the great Equalizer of the Universe. It is as powerful as it is large and packs a tremendous punch in modern combat. Unfortunately it cannot use a TransWarp drive due to its size and its speed is not a great asset. The major attraction of this vessel is the Interdictor Generator that creates such a large gravity well that no other ship in its sector can warp out! When an Interdictor Cruiser arrives on the scene you had better give up all thoughts of running away. In addition this ship is not an atmospheric craft and cannot land on any planets. : Max Holds: 1 Start Holds: 1 Max Shields: 0 Hold Value: 5399 Turns/Warp: 10 XPort Range: 15 Mines: 250 Mine Disrpt: 40 Drive Value: 1188 Max Figs: 200000 Figs / Wave: 50000 Off Odds: 0.5 Def Odds: 1.5 Comp Value: 877434 Photon Miss: 0 EtherProbes: 0 Beacons: 20 Cloaks: 0 Hull Value: 120026 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 0 Total Price: 1004047 DensityScan HoloScan !Transwarp PlanetScan !Interdictor !CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 17 Assault Trader (~BFerrengi) Deployment: Used by alien race Ferrengi This craft has been identified as the Ferrengi's primary scouting vessel. It does carry sufficient firepower to pose a threat to some of the smaller Federation-design warcraft though. The Ferrengi seem to excel in developing drive systems and the Assault Trader makes this readily apparent in its high speed and agility. One craft by it's self can be handled, but be warned that they prefer to travel in convoys. : Max Holds: 50 Start Holds: 12 Max Shields: 200 Hold Value: 6000 Turns/Warp: 2 XPort Range: 0 Mines: 10 Mine Disrpt: 10 Drive Value: 1500 Max Figs: 3000 Figs / Wave: 1000 Off Odds: 1 Def Odds: 1 Comp Value: 16400 Photon Miss: 0 EtherProbes: 25 Beacons: 5 Cloaks: 5 Hull Value: 8000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 31900 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 18 Battle Cruiser (~BFerrengi) Deployment: Used by alien race Ferrengi One of these warships was recently sighted off the Antarian Nebulae. This craft was unknown to the Federation until a hapless materials transport warping from the StarDock to a Federation Outpost was set upon by a pair of these. The crew managed to return the above info before contact was lost with them. From the debris left in the area, it would appear that these ships pack a powerful punch. No escape pod made if off the 'Sport to provide further details. : Max Holds: 75 Start Holds: 16 Max Shields: 800 Hold Value: 8000 Turns/Warp: 3 XPort Range: 2 Mines: 25 Mine Disrpt: 10 Drive Value: 3000 Max Figs: 8000 Figs / Wave: 2000 Off Odds: 1.2 Def Odds: 1.2 Comp Value: 40600 Photon Miss: 0 EtherProbes: 25 Beacons: 15 Cloaks: 5 Hull Value: 15500 XP Needed: 0 Gen Torps: 3 Atomic Dets: 5 Corbomite: 1500 Total Price: 67100 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 19 Dreadnought (~BFerrengi) Deployment: Used by alien race Ferrengi The U.S.S. Constellation was destroyed recently when it was engaged by this new class of Ferrengi vessel. The craft dropped out of a cloaked mode and attacked the Constellation before they even had a chance to raise their shields or return fire. All commissioned StarShip Captains have been notified that the appearance of one of these weapons of Destruction is a Priority Red demand for assistance. Civilians with appropriate defenses have also been asked to aid in the defense against these powerful ships. : Max Holds: 100 Start Holds: 20 Max Shields: 1000 Hold Value: 10000 Turns/Warp: 4 XPort Range: 5 Mines: 50 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 15000 Figs / Wave: 5000 Off Odds: 1.4 Def Odds: 1.4 Comp Value: 94000 Photon Miss: 1 EtherProbes: 25 Beacons: 25 Cloaks: 5 Hull Value: 25000 XP Needed: 0 Gen Torps: 6 Atomic Dets: 5 Corbomite: 1500 Total Price: 139000 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active --------------------------------------------------------------------------------------------------------